DCS World Weekend News – 15 June 2018

DCS World Update
This week we released an DCS 2.5.5 Update 4 the focuses on the Hornet and DCS World foundation improvements. It is our primary focus create a solid foundation for the Hornet, from which we will only then start add new sensors and weapons.

Game Foundation

  • Fixed JTAC radio communication errors due to SA-18
  • Improved blending of material types
  • Corrected trigger zone when unit not in zone
  • Correct ship ATC radios by adding new ATC client information for carriers
  • Helicopters can once again land on the Kuznetsov
  • Added network synch for arrestor cable
  • Reduced “jitter” of aircraft on carrier deck in network play
  • Improved realism of AI carrier landings
  • World color table adjustments
  • DCS: F/A-18C Hornet

More screenshots

Purchase DCS F/A-18C Hornet in the DCS e-shop

  • ME, Payload panel. Added ability to remove pylons
  • Removed sound distortion at speeds around Mach 1
  • Fixed re-arming in which new stores could not be selected
  • Powered Approach (PA) mode pitch trim has been tuned and pitching down moment at lowering of flaps is corrected
  • Fixed countermeasure reloading error
  • Range No Escape (Rne) calculation for AIM-9 and AIM-7 has been tuned. Raero temporarily removed
  • Afterburner can now selected for carrier takeoff at full throttle; finger lift function added as an Option
  • Maximum Bingo setting changed to 20,000
  • Fixed BIT freeze when folding the wings
  • Velocity vector length calculation has been moved to the DLZ
  • AI Hornets have had the position of their control surfaces for cold start adjusted. Additionally, control surfaces for AI Hornets have had their control surfaces tuned for landing.
  • Fuel feed lines now have correct fuel volume
  • Cold start position for the hook bypass switch has been corrected
  • External fuel tank indications added to the FUEL page
  • Added BIT for Avionics Undercool Warning Temperature Sensor
  • Fixed AIM-7F/M connectors
  • Corrected canopy actuator heating

There are of course several other very high-priority items that we are working on and will be coming in the near-future:

  • Basic Identify Friend or Foe (IFF) system
  • Radio frequency input not always being saved
  • Single (S) launch rocket pods
  • Changing radar scale using TDC
  • Canister munition accuracy
  • Exporting of DDIs
  • Use of Sensor Switch to initial lock
  • Situation in which stores can be auto-jettisoned
  • Synchronizing aircraft carrier animations

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