DCS World Weekend News – 9 June 2017

DCS World 2.1 Update
Since the release of the hotfix last week, the team is very busy squashing bugs and adding new features to 2.1, the DCS: Normandy 1944 Map and the DCS: World War II Assets Pack. We plan to have the first, big, new update to all of these on 14 June 2017.
A complete changelog will be provided at that time.


Weekend Bundle Deals

To best take advantage of the new DCS: Normandy 1944 Map, we are offering several 40% off bundle pack options:

For the ultimate World War II bundle deal we are offering a 60% off bundle deal that includes the DCS: Fw 190 D-9 Dora, DCS: Bf 109 K-4 Kurfurst, DCS: Spitfire LF Mk. IX, DCS: P-51D Mustang, and the P-51D: High Stakes Campaign.

Find all of these great value bundle deals in the DCS e-shop from today at 1500 GMT and lasting until 19 June at 0900 GMT.

World War II Bomber Formation Improvements
A key aspect of recreating the air war over World War II Europe will be the creation of realistic bomber formations. Allowing mutually supportive defense in large formations has been an important new feature added to the Mission Editor. Let’s take a closer look at this new feature.

For every formation, there needs to be a formation leader (these were often painted in high visibility colors) that all other flight elements fly in relation to. You will set the formation leader route and tasks as you normally would (a new “Carpet Bombing” has been added in which all members of the formation will drop bombs with the formation leader).

Big formations made up of a number of basic airplane relationships. From smallest to the largest you can set these formation as:

  1. Flight elements (most often 3 aircraft)
  2. Box or Squad – up to four Elements(usually 12 planes)
  3. Group Formation – up to four Boxes(usually 3 Boxes – 36 planes)
  4. Wing formation – up to four Groups(usually 3 Groups – 108 planes)

In order to set the attached flight elements to the larger formation leader element, you will need to select the “WW2 Big Formation” task from Action list of the Perform Task, Advanced Waypoint Actions. You next need to set the Formation Leader by selecting the desired flight element clicking on it or with the “GROUP” drop down list (the formation leader element will then have a line connecting it with this following element). Leaders of “Groups” and “Wing” should follow the “main” leader and members of this “Groups” and “Wings” should follow their leaders. I.e. “Box” elements follow by their “Group” leaders, “Group” leaders follow by their “Wing” leaders and “Wing” leaders follow by main leader.

Next thing you need to set – is flight element position in formation – for members of the “Box”- use “Pos_In_Box” drop down list, for “Box leaders”(members of Group) – use “Pos_In_Group” drop down list,and for “Group leaders”(members of Wing) – use “Pos_In_Wing” list.

Please see the pictures:

1. Members of “Leading Box” has “New Airplane Group #001” as leader and their position determined by “Pos_In_Box” drop down list.

2. Leader of “Right Box” also has “New Airplane Group #001” as leader and their position determined by “Pos_In_Group” drop down list.

3. Member of “Right Box” has “New Airplane Group #010″(leader of this box) as leader and their position determined by “Pos_In_Box” drop down list.

For best results, we suggest using the Close Formation in Options / Formation / WW2 Bomber Element / Close for Combat box formation, or Options / Formation / WW2 Bomber Element Height Separation/ Close for Javelin Down formation.

Additionally, set the formation leader to a cruise speed (not maximum speed) to better allow attached elements to maintain formation and try to avoid drastic course changes in the flight plan.

For the “Carpet Bombing” Task, you need to set it just to the formation leader and it allows you to set the bombing aim point, the quantity of bombs to be dropped and the length this bombs should cover. These settings will then be carried out by all attached formation elements.

DCS World Weekend News – 2 June 2017

DCS World 2.1 Update 1
Today we are releasing the first update to DCS World 2.1, which can include the DCS: Normandy 1944 Map and/or the DCS: NEVADA Test and Training Range Map. Over the past week, we have been carefully noting all feedback and we will do our best to address all concerns. For this first update, we have made the following primary changes.

For following week, we plan to add several new DCS: World War II Assets Pack units including anti-aircraft units, beach fortifications, barrage balloons, and several others.

DCS World 1.5 Status
In parallel to DCS World 2.1, we are also creating the next update for DCS World 1.5. The primary addition will be the support for the DCS: World War II Assets Pack. This update will be coming soon.

DCS World War II News
With the Early Access, Alpha release of the DCS: Normandy 1944 Map and the DCS: World War II Assets Pack, the team is very focused on moving these projects from Alpha to Beta, and then Beta to Final release as soon as possible. Our teams devoted to these projects are working hard and making great progress.

A big part of this effort is fleshing out the DCS: World War II Assets Pack. We have included some work-in-progress images of new Asset Pack units coming to DCS World: C-47, Ju-88, Sd.Kfz. 234/2 Puma, and Sd.Kfz.251.

We are also continuing to develop the P-47 and Me 262, as part of the original Kickstarter plan.

This is a huge year for DCS World War II that will continue to grow and improve as the year progresses.

WIP Screenshots

New Damage Model Update
In order to bring DCS World to a new level of combat simulation, an improved damage model system is certainly required. Our team has diligently been working on this new and improved system and it will entail the following features:

  • We have moved from tracking 30 damage variables to several hundred damage variables. This includes such variables as each airframe spars, engine components, fuel tanks, oil, hydraulic, and pneumatic systems, control surfaces, ammo boxes, etc.
  • All elements have unique durability values that are used calculate of bullet penetration into the structure
  • There will be no more statistical accumulation of damage, so for example, you can’t tear off a wing by simply shooting at its tip
  • All elements can now be torn off by destroying their attachment points or airframe elements (wing spars for example)
  • Damage can be distributed from one element to another by fire
  • All liquids will flow out from holes, and this will result in decreasing effectiveness of hydraulic and pneumatic systems

We have attached images to better illustrate how we will track internal damage to an aircraft.