DCS World Weekend News – 15 November 2019

Master Server Infrastructure Maintenance
We will have infrastructure maintenance works to be performed on Tuesday, November 19, 2019 from 04:00 to 06:00 UTC. All users will not be able to connect to the DCS Master server and all account sessions will be reset. We appreciate your patience and understanding during this short downtime.

Stable Release updated
After a relatively large number of Open Beta updates, we have released a substantial update to the Stable version of DCS World. Among the many highlights of the new Stable version, users will now be able to enjoy the Early Access version of the DCS: F-16C Viper. Other highlights include:

  • AGM-62 Walleye II and AWW-13 Data Link Pod for the DCS: F/A-18C Hornet
  • Many updates and fixes to 3rd Party modules such as the C-101 and M-2000C

You can read the entire changelog here.

Our next Open Beta is set for 20 November 2019 and is planned to include:

F-16C Viper features

  1. Track While Scan (TWS) radar mode
  2. AUTO steerpoint sequence mode
  3. Corrected flight director (sherm) behavior
  4. Functional CMDS (countermeasures) DED page
  5. New stores drag implementation
  6. Initial data link (Link 16 / MIDS)
  7. External lights
  8. Centerline fuel tank
  9. Corrected lock maintenance when switching master mode
  10. Corrected radar lock-only RWR indication
  11. Corrected INS steerpoint change
  12. Corrected HMCS enable/disable HOTAS command

F/A-18C Hornet features

  1. Aft Pod Antenna Option

Following the 20 November 2019 Open Beta, we will heavily focus on the Hornet to include such items as Track While Scan (TWS) and AACQ radar modes, updates to the targeting pod, and updates to existing weapons systems and countermeasures.

Development Report #5
Supercarrier – “Population” of our new aircraft carrier is not limited to the flight deck but also the sailors and pre-flight crew of the island. Following the early access release, it will later it will be possible to occupy the Air Boss and Landing Signal Officer (LSO) locations in both 2D and VR. All of this will be available in the new DCS: Supercarrier module. In the meantime, please enjoy these work-in-progress images.

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Spitfire Sound Updates – We have greatly improved all the Spitfire LF Mk.IX engine and propeller sounds. New sounds were recorded from an actual Spitfire Mk.IX and added to the game. Our sound engine factors in altitude, airspeed, engine RPM, manifold pressure, and many other elements. You can hear the dramatic difference from within the cockpit and outside the aircraft. The update is available in the current Open Beta and will be available in today’s Stable version!

Enjoy this video highlighting the updated sounds.

DCS: M-2000C by RAZBAM Updates – Working closely with the French Air Force, RAZBAM brings you an all-new Mirage 2000C cockpit! This cockpit features all-new textures, radio panel, ECM, NVGs, and much more.

The cockpit mesh has been extensively overhauled with new edge loops for better edging and a doubling of the polygons to improve both the on screen and VR experience.

Using their relationship with the French Air Force 2/5 Squadron, RAZAM has created an M-2000C cockpit that is as close as you can get to the real thing. Using this opportunity, RAZBAM has fixed various inaccuracies by using our latest workflow and tools.

New Features:

  • New cockpit model
  • New cockpit textures
  • New cockpit lighting
  • New radio panel
  • New ECM panel
  • New Seat Harness
  • New INS Screen
  • Added NVG’s with Mount
  • Added under glare shield lighting assembly
  • Added flashlight

Cockpit Update Video

The Virtual Festival of Aerobatic Teams 2019

The Virtual Festival of Aerobatic Teams or VFAT is a virtual, international airshow like RIAT or MAKS. The pilots simulate the displays of real aerobatic teams like the Patrouille Suisse, Thunderbirds, Blue Angels, Russian Knights and Blue Impulse; however, many teams also create their own spectacular displays. VFAT is currently the only virtual airshow where such a large group of teams gather to create an event of this size. Spectators can watch the event live using internet streaming technology. VFAT takes place once a year and offers the opportunity for virtual aerobatic teams and solo pilots to present their hard work for the enjoyment of the general public! Watch live Dec. 7th & 8th on https://www.twitch.tv/virtualairshows.

VFAT Video

Attached Thumbnails

DCS World Weekend News – 8 November 2019

Open Beta Update
Due to a statutory holiday in Russia this week, the team enjoyed a much needed day off to recharge and rest, because of this, we were only able to release a smaller update. You can read about it here. This update fixed some critical crashes throughout the game.
Some highlights are:

  • F:16C – Fixed crash with rockets firing after selective jettison
  • F/A:18C – Fixed DCS hangs on SA page.
  • AIM-7 – Fixed bug that caused the missile seeker to not see chaffs.

Development Report #4

  • Hornet & Viper: Our focus is currently on cleaning up the F-16C enough to release it to the “stable” version and there are a number of must have items on the to do list notably Track While Scan (TWS), some flight dynamics tuning and cockpit systems developments. Meanwhile, other team members are at work on the Hornet TWS and weapon systems enhancements. We expect a hard push on the Hornet’s radar and targeting pod by the end of the month.

  • SA-5 (S-200V) new 3D models: The S-200 (NATO: SA-5 Gammon) is a Russian medium to high altitude long-range heavy surface-to-air missile (SAM) system. A highly-proliferated weapon, it is currently in service in at least 12 countries. The later S-200V, S-200M, and S-200VE use the 5V28 missile. The missile measures 10.7 m in length, 0.86 m diameter, and has a range up to 250 km. The 5V28 uses a proximity fused conventional 217 kg HE warhead with semi-active homing guidance.

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  • Clouds: A very anticipated improvement coming to DCS is already making progress. Just a few of the improvements we are looking to add to this are (the following is subject to change):
    • Different cloud types, such as:
      • Cumulus
      • Сumulonimbus
      • Сirrus
      • And variations.
    • Localized precipitation
    • Multiple cloud layers
    • Multi-player synchronization
    • Lower Performance overhead with minimal to no “pop-in”