Fly the Christen Eagle II today! The Christen Eagle II, which later became the Aviat Eagle II in the mid-1990s, is an aerobatic biplane aircraft that has been produced in the United States since February 1977.
Designed by Frank Christensen, a veteran WW2 P-51D pilot and aerobatic competitor, it was originally built to compete with the Pitts Special. You’ll find that the Eagle is hard to beat in terms of flying excitement and adventure, and yet the ease of control allows even average pilots to feel like masters of aerobatics.
Although DCS World is a combat simulation as its focus, it is certainly not limited to only military aircraft. We are delighted to bring the Christen Eagle II and other civil aircraft into our simulation and expanding what DCS can offer.
DCS World Open Beta Update
Our first Open Beta since the holiday, this week’s update is a big one! Principle items include:
Launch of DCS: Christen Eagle II
Improved multiplayer experience when dealing with client-side packet loss.
Corrected Windows MR cross-eyed image.
F/A-18C Hornet changes:
added AGM-88C HARM in Self-Protect mode
improved mini-stick response for Thrustmaster Warthog throttle
corrected VVI indication
corrected LEX vapors
adjusted ACM mode switching
completed DUD cue logic
removed incorrect dual carriage for GBU-16.
Numerous updates and fixes to the M-2000C, AV-8B NA, AJS-37 Viggen, MiG-21bis, C-101, Yak-52, UH-1H, and Mi-8MTV2.
Updates to the L-39 Kursant, P-51D Blue Nose Bastards of Bodney, M-2000C Red Flag, A-10C Stone Shield, and Museum Relic campaigns.
Last week we discussed the many aircraft projects that will be under development in 2019. Today, let’s look at some of the non-aircraft projects. As mentioned last week, we cannot promise that all of these will be released in 2019, but they will all be under focused development.
Although we released a greatly improved and free Nimitz-class aircraft carrier at the time of the Hornet release, we are also working on a separate Nimitz-class aircraft carrier module. This product will have an incredible level of detail and include such features as a detailed and operable LSO and Air Boss stations, detailed modeling of the hangar, animated deck crew, briefing room, and control of the carrier.
Once this project is complete, the team will finish up the Arleigh Burke-class destroyer and then return to and release the updated Kuznetsov-class aircraft carrier.
Radio Communications The biggest radio communications task are the aircraft carrier communications that includes CASE I, CASE II, and CASE III for departure, marshal, approach, and the Landing Signal Officer (LSO). Once this massive task is complete, we will move on to an overhaul of the airbase radio communications.
With 2018 we saw the release of the DCS: Persian Gulf Map. For 2019 we and our partners are working on two new World War II maps, a Syria map, a Falkland Islands map, and a new free map that we’ll discuss later in the year.
In parallel, we will be finishing up the Persian Gulf map with the addition of Liwa Airbase and Ras Al Khaimah airport; Al Ain Air War College; ruins near Shiraz, Kerman, and Bam; and fix remaining bugs. Once complete, it will be the largest DCS World map as measured from airfield to airfield.
Dynamic Campaign While a hangar of great aircraft is certainly a wonderful thing, having an engaging, exciting, and dynamic combat environment is equally important. We have been developing the inner-workings of a dynamic campaign system which will continue into 2019. Based on the strategic goals and tactical situations, the systems will create dynamic Air Tasking Orders (ATO) that players then join to help their side to victory. This work is non-trivial, but we believe the addition of this system should be exciting for DCS users.
DCS World Multiplayer
In the closing weeks of 2018, we made the Dedicated Server software available to a handful of trusted 3rd party online servers. Based on their feedback, we have been tuning and expanding the software to best suit customer needs.
One aspect of the Dedicated Server we are also exploring is the availability of free maps to Dedicated Server hosts.
In addition to this new Server software, the team has also been at work developing an integrated Voice Over IP (VOIP) system for DCS World which is based on the growing Web RTC standard. The first phase will allow users to use and create “rooms” and the second phase would integrate the VOIP into in-cockpit radio controls.
As mentioned in last week’s newsletter about Modern Air Combat (MAC), we also plan to include leader boards, rankings, and other online statistics for DCS World online players.
DCS World Foundation In parallel to all the above, the team continues to work on the foundation items of DCS World like air and ground artificial intelligence, performance optimization, more detailed damage models for all unit types, Vulkan implementation, improved VR optimization and improved Touch Controller support, aircraft wake turbulence.
DCS World Steam Edition to DCS World e-Shop Transfer You can now transfer modules purchased on Steam to your DCS World e-Shop installation. Note that this method only applies to Steam DLC that uses Steam protection, not StarForce keys, Starforce keys can be transferred as before. All keyless DCS World DLCs released on Steam from 12th May 2017 can be transferred.
Here are some modules released on Steam after 12-May-2017: DCS: M-2000C DCS: NEVADA Test and Training Range map DCS: Spitfire LF Mk.IX DCS: AJS-37 Viggen DCS: Normandy map DCS: WW2 Assets pack DCS: Su-33 for DCS World DCS: AV-8B Night Attack V/STOL DCS: F/A-18C Hornet DCS: Persian Gulf map