DCS World Weekend News – 30 March 2018

DCS World 2.5 Open Beta Update
Thank you for all the feedback and reports on the DCS World 2.5 Open Beta. We are reading all of your reports and using them to make DCS World 2.5 even better. Much of our focus is centered on improving night lighting, better memory management / loading times, and updating the remaining cockpits to use deferred lighting. We are also implementing a new “Offline” mode to allow you to play DCS World 2.5 without any requirement for an internet connection.

Thank you for your patience.

DCS: Persian Gulf Map Update
As mentioned in a previous newsletter, the Persian Gulf Map entered external testing recently and the development team has been very busy fixing bugs, improving mesh and texture quality, and optimizing the map. Like the DCS: NEVADA Test and Training Range Map, the Persian Gulf Map will also use clip maps and merge satellite imagery with hand-created textures. This allows us as high degree of detail and a great ground-level rendering, while not having a massive file size footprint. Since the Nevada Map though, the technology has been further refined and improved for terrain details at mid- to long-ranges.

Once this map has been thoroughly tested and at a quality level we are happy with, we will soon thereafter make it available for purchase and download.

Here are a few recent images from the new map.

This image has been resized. Click this bar to view the full image. The original image is sized 1920×1080.

More screenshots

DCS: F/A-18C Hornet Update
Over the past week, much work has been focused on navigation and radar on the engineering side of the house, while the art team is starting to crank out many new skins for the Early Access release of the Hornet.

Air-to-Air Radar
As noted in the last several updates, one of the primary tasks is coding the air-to-air modes of the AN/APG-73 radar for the Hornet. The current focus is on Single Track Target (STT) mode as this will be vital for radar directed gun, radar-slaved AIM-9, and PD illumination for AIM-7. This work is currently revolving around target angles/range filtering and symbology display behavior.

Work is still in progress on search/acquisition radar modes in regard to scan limits applied by antenna servo electronics, in addition to physical antenna gimbal limits. This all involve coordinate transformation (antenna/scan frames, SPRS (Space Pitch/Roll Stabilized), body frame while accounting for antenna electronic roll stabilization.

In parallel, the needed data for future MSI (Multi-Sensor Integration) routines and modes like LTWS (latent TWS) is being coded and would be sent to the MC2 (Mission Computer 2).

A lot of work is being done on code-structure refinement. Given all the functionality is being worked on, we have to avoid the code from becoming spaghetti-like.

The implemented and in-progress data structures and algorithms (like target search, target data filtering, antenna electronic roll stabilization, etc.) will help us in later projects, and we hope this will reduce those development times.

Attached is a very simple debug screenshot.

Hornet Skins
For the Early Access release of the Hornet, we plan to have more skins available than any previous module at the time of initial release. Our first priority is on actual operators of the F/A-18C, and then we will focus on operators of F/A-18A operators and those that were updated. Our current plan is as follows:

Primary:

US Navy
VFA-34 “Blue Blasters”
VFA-37 “Ragin’ Bulls”
VFA-83 “Rampagers”
VFA-87 “Golden Warriors”
VFA-131 “Wildcats”
VFA-113 “Stingers”
Blue Angels

US Marine Corps
VMFA-232 “Red Devils”
VMFA-323 “Death Rattlers”
VMFA-251 “Thunderbolts”

Finland
Fighter Squadron 11
Fighter Squadron 21

Kuwait
9th Squadron
25th Squadron

Switzerland
Fliegerstaffel 11, Air Wing 13
Fliegerstaffel 17, Air Wing 11

There are other countries that fly the Hornet, but they are the upgraded F/A-18A models.

Secondary:

Canada
425 Squadron
409 Squadron

Australia
No. 75 Squadron
No. 77 Squadron

Spain
Escuadron 151
Escuadron 121

Test Squadron
VX-23 or VX-9
As with most of our projects, we will also release the skin template for users to create their own skins as well.

DCS: A-10C Warthog 2018 Trailer
Since the original release of DCS: A-10C Warthog, DCS World has come a long way. This updated A-10C trailer was created in DCS World 2.5 and better represents our current version of the A-10C.

DCS World Weekend News – 16 March 2018

DCS World 2.5 Open Beta Update 4
Since the third update to the DCS World 2.5 Open Beta, the team has focused their efforts on loading time, memory leaks, and performance issues in the Open Beta. In this 4th update, we believe we have largely addressed these issues. For those taking part in the DCS World 2.5 Open Beta, we look forward to your feedback, and once we feel confident these issues have been resolved, we will move DCS World 2.5 out of Open Beta.

You can find the complete DCS World 2.5 Open Beta Update 4 changelog here.

DCS: F/A-18C Hornet Update

Work continues at a brisk pace on the Hornet. Since the last Hornet update, most of the navigation systems (TACAN, ADF, and Waypoints) are now functional, the flight model / flight control system is further refined, internal and external sounds have been improved, texturing of the cockpit art is now using an improved albedo effect, aerial refueling is working, fuel dump has been added, conditional switch position based on airfield or aircraft carrier start has been implemented, more realistic LEX vapor, and a more dynamic simulation of the individual engines. The team is making great progress.

The big items to still implement though include STT/ACM radar modes for air-to-air radar, AUTO, CCIP, and MAN modes for unguided bombs, and the moving map display option. Once these are completed, we will move the Hornet into full testing.

We are also working on an extensive set of interactive training missions.

DCS: AJS-37 Viggen – 16-2 Red Flag Campaign on Steam

The AJS-37 Viggen: 16-2 Red Flag Campaign is a depiction of flying the AJS-37 Viggen during a typical Red Flag exercise in the skies over Nevada. Take the role of a US Air Force exchange pilot to the Swedish Air Force as you return to take part in a Red Flag in the cockpit of a Viggen. This campaign includes extensive briefing, map, and lineup card PDF files for each mission and was designed by the creators of the Spitfire: Epsom and Mustang: Charnwood campaigns.

All of the missions are based on input from pilots that have flown in Red Flag exercises and will provide you a challenge that will test even the most skilled virtual pilots.

Features:

  • 10 handcrafted mission that depict number of types of strike missions a Viggen pilot would fly in combat
  • Highly detailed mission briefings, mission maps, and lineup cards as PDF files
  • Custom voice overs and hundreds of triggers

Steam Store Page