DCS World Weekend News – 22 February 2019

DCS: A-10C Warthog Update
In addition to the creation of new modules, maps, and campaigns, we are also quite busy updating older content. Because DCS World is such a long-lived product that is continually updated, some content will become, and look outdated as the technology advances. Two good examples of this are the very popular A-10C Warthog and Ka-50 Blackshark modules. These modules are receiving significant updates that include a complete re-build of the cockpit geometry and textures. These will take advantage of deferred shading, physical based rendering, and proper VR projection in regards it the A-10C.

In parallel, we also continue to update older AI units, the Su-34 Fullback being the most recent example. Over time, we will also update other older models like the C-17, Tu-95, and others. However, given the extreme detail put into each of these modules, it takes time.
In today’s newsletter, we have a look at the new geometry that has been created for the A-10C cockpit.

DCS: P-51D Mustang Blue Nosed Bastards of Bodney Campaign for Steam Release

Now available on Steam

Become a member of the most famous fighter unit of the USAAF, take part in escorting large bomber formations, support the ground troops after D-day, or engage the Luftwaffe over the snowy hills of the Ardennes. The Blue Nosed Bastards of Bodney is a semi-historical campaign for the P-51D Mustang. It follows the 352nd Fighter Group from May 1944 through the Normandy landings until Operation Bodenplatte in January 1945. This campaign has a plethora of details and Easter eggs to make you feel like a young American flyboy in the Army Air Forces in 1944.

This campaign requires the following DLC:

  • DCS: P-51D Mustang
  • DCS: Normandy 1944 Map
  • DCS: World War II Assets Pack

Key Features:

  • 14 semi-historical missions focusing on the 352nd Fighter Group
  • A detailed background story, mission contexts, checklists and encounter reports
  • Detailed briefings and briefing images, including separate PDF mission files
  • Unique kneeboard graphics and checklists for each mission
  • Hundreds of specially recorded voice-over messages and radio broadcasts
  • Historically accurate custom skins
  • A wide array of missions including fighter sweep, bomber escort, armed reconnaissance and ground attack

DCS World Release Version Update
This week we moved the Open Beta version of DCS World to the Release (aka Stable version). Please find the complete change log for this week’s Release version update here.

Notable items in the update this week includes:

  • Increased the JTAC laser designation range to 3,000 meters to match real-world equipment.
  • Battle Damage Assessment (BDA) option is now server-side enforced.
  • Adjusted Su-33 aircraft carrier takeoff weight.
  • Corrected network play performance impact when no sound card is present.
  • Added infantry to Abkhazia and South Ossetia.
  • Added Cuba to country list.
  • Kazakhstan MiG-29 skins added.
  • Several crash circumstances fixed.
  • M-2000C external model updated and wing vapors added.
  • Fixes to the AV-8B NA, Christen Eagle II, and MiG-21bis.
  • Numerous improvements to the C-101.
  • Hornet improvements including improved unguided weapons accuracy, DUD cue logic, pull-up cue and Break X logic, and high drag bombs. An option for Maverick TDC slew that does not require TDC press has been added. Time on Target HUD cue has been fixed.
  • Spitfire canopy corrected.
  • Now able to rearm and refuel from all locations at Al Dhafra airbase in the Persian Gulf map.
  • Several campaigns have fixes and improvements.

Sincerely,
The Eagle Dynamics Team

DCS World Weekend News – 15 February 2019

DCS: F-16C Update

As mentioned in our yearly wrap up, one of our biggest projects for this year is the legendary F-16C Fighting Falcon, also called the Viper. In parallel with the Hornet, we already have a sub-team working on the Viper that includes programmers who have completed their Hornet tasks. Much of their focus is currently on the flight model, Flight Control System (FLCS), cockpit and the external model. Using much of what we learned with the Hornet, progress has been good, and is in no way slowing down Hornet completion.

As we pour the concrete, we can start to pass along some of our plans. Please remember they are plans, not timeline promises.

Our Viper will be an F-16C with the Common Configuration Implementation Program (CCIP) upgrade. We feel this to be the most versatile version of the F-16 with capabilities for SEAD, precision attack, close air support, anti-ship, and of course air-to-air. We will be taking great care though to develop a very accurate simulation of the F-16C Block 50 operated by the United States Air Force and Air National Guard circa 2007.

Core systems of our F-16C include:

  • F-110-GE-129 turbofan engine
  • AN/APG-68(V)5 multi-mode radar
  • AN/ALR-56M Radar Warning Receiver
  • AN/ALQ-131/184 ECM pods
  • CCIP (Common Configuration Implementation Program) update
  • ALE-47 countermeasure system

This will be a massive project, so we will separate it into two phases: Phase 1 Early Access release and then Phase 2 Product Sustainment.

Phase 1 Early Access Release:

  • Color Multifunction Display (CMFD) symbology, Horizontal Situation Display (HSD) format, and Head-up Display (HUD) symbology
  • Digitally TACAN and Electronic Horizontal Situation Indicator (EHSI)
  • BDU-33, BDU-50LD/HD, Mk-82LDGP, Mk-82AIR, Mk-84LDGP, BLU-109/B, CBU-87 CEM, and CBU-97 SFW unguided bombs
  • 2.75” rockets LAU-68 and LAU-131
  • Joint Helmet Mounted Cueing System (JHMCS)
  • AIM-9L/M/P/X Sidewinder
  • AIM-120B/C AMRAAM
  • M61A1 20mm cannon

Phase 2 Product Sustainment:

  • Multifunctional Information Distribution System (MIDS)
  • Link 16 Data Link
  • AGM-65D/G/H/K Maverick
  • AGM-88C HARM
  • AN/ASQ-213 HARM Targeting System (HTS)
  • Sniper XR Advanced Targeting Pod
  • GBU-10, GBU-12, GBU-24A/B laser-guided bombs
  • BRU-57/A Smart Rack
  • CBU-103 CEM and CBU-105 SFW Inertially Aided Munitions (IAM)
  • GBU-31/A, GBU-32, and GBU-38/B JDAM
  • AGM-154/A and /B JSOW
  • AGM-158/A JASSM
  • Integration of the JHMCS with the HARM Targeting System (HTS), Link 16, and AIFF
  • ALE-50 towed decoy

As this project accelerates, we will be providing updates to keep you abreast of our progress to this much awaited addition to DCS World.

DCS: C-101 AvioJet by AvioDev Now on Steam
DCS: C-101 Aviojet will include both the C-101EB and C-101CC models. The C-101EB model is the primary jet trainer and aerobatic display aircraft of the Spanish Air Force, whilst the C-101CC model, with its 7 hard-points and uprated engine, is a versatile light attack aircraft that has seen combat with the Honduras Air Force against drug traffickers. It is also in service with the Jordanian and Chilean air forces. The two models of the C-101 have many similarities that include cockpit layout, core-systems operation, and aerodynamic design. This commonality brings something for everyone to include lead-in jet training, advanced aerobatics, and light attack.
Features of DCS: C-101 include:
C-101EB and C-101CC:

  • Realistic flight model that represents the actual performance and flight mechanics of the aircraft at a professional level and with absolute accuracy
  • Highly detailed, six-degrees-of-freedom, clickable cockpit
  • Complete and accurate aircraft systems implementation (electrical, fuel, hydraulic, pressurization, oxygen, radio, navigation)
  • Complete circuit breaker simulation with correct failed systems behaviors
  • TARSYN gyro system replicated with exacting detail
  • Accurate flight director system
  • Custom air data simulation (airspeed/altimeter behaviors, etc.)
  • Pitot system icing implemented as well as many other specific features and effects
  • Multiplayer two-seater controls
  • Realistic implementation of all systems (radios, navigation, etc.) on both cockpits, including interaction between front and rear seats
  • Realistic GPU model

C-101EB:

  • Realistic smoke system

C-101CC:

  • Weapons system with air-to-air short-range IR missiles, gun pods, bombs, rockets and Sea Eagle anti-ship missile

DCS World Open Beta Update
Please find the complete change log for this week’s Open Beta update here.
Notable items in the update this week include:

  • Increased the JTAC laser designation range to 3,000 meters to match real-world equipment.
  • Battle Damage Assessment (BDA) option is now server-side enforced.
  • Adjusted Su-33 aircraft carrier takeoff weight.
  • Corrected network play performance impact when no sound card is present.
  • Added infantry to Abkhazia and South Ossetia.
  • Added Cuba to country list.
  • Kazakhstan MiG-29 skins added.
  • Several crash circumstances fixed.
  • M-2000C external model updated and wing vapors added.
  • Fixes to the AV-8B NA, Christen Eagle II, and MiG-21bis.
  • Numerous improvements to the C-101.
  • Hornet improvements including improved unguided weapons accuracy, DUD cue logic, pullup cue and Break X logic, and high drag bombs. An option for Maverick TDC slew that does not require TDC press has been added. Time on Target HUD cue has been fixed.
  • Spitfire canopy corrected.
  • Now able to rearm and refuel from all locations at Al Dhafra airbase in the Persian Gulf map.
  • Several campaigns have fixes and improvements.