DCS World Weekend News – 14 June 2019

Aircraft Carrier Deck Crew Animations
A key aspect of creating the new Nimitz-class aircraft carrier module is the inclusion of animated deck crew. These are particularly vital for launch operations from the bow and waist catapults. This includes yellow shirt plane directors, green shirt catapult crew, red shirt weapons crews, etc. Between the animated deck crew, advanced carrier radio communications, and a highly detailed carrier model, we are striving to create the most detailed and accurate carrier environment ever done for the PC.

Animation of run

Animation of taxi

Animation of crouch

Also, to update you on how we will handle the new carrier in network play, the new carrier will appear in network missions, even if you do not own the Nimitz-class aircraft carrier module. As such, even if you do not own the module, you can still join missions that include it. However, if you do not own this carrier module, you will be unable to start from this carrier, land on it, or experience the deck crew and radio communications.

F-16C Audio
A very important aspect of developing the most realistic F-16C simulation possible will be the audio environment. This includes all the sounds within the cockpit like voices messages and beeps and boops, but also the external engine sounds, fly-by sounds, and all the other sounds that make an F-16C sounds like an F-16C.

The sounds of the Viper

In this video we have a sample of the new audio technology recently developed that or Viper takes advantage of.

Free Normandy Map Update Coming
In May 2017, Urga Media released their DCS: Normandy 1944 map for DCS World. The map focused on the landing beaches of Normandy and points south to encompass the breakout period in June 1944. The entire map also includes portions of southern England and areas outside the landing and breakout area to the south at a lower level of detail. The total map size is 267 x 348 kilometers and includes many period specific buildings, bridges, vehicles, windmills, and other objects that populate the map. This has been the ideal map for World War II combat and even low-altitude helicopter flying.

Since the release and a large update to this map, Urga Media has been very busy to two primary items: The DCS: Syria map and another large, free, update to the Normandy map!

This free Normandy map update will include the following:

  • Improved quality of ground textures (fields and urban areas).
  • Improved quality of the noise textures. This will be particularly evident at low altitudes.
  • Improved quality of the coastline, both in Normandy and along the English coast.
  • Processing of fields and city vector data to use new DCS World terrain technologies.
  • Improved quality of the rivers and lakes.
  • Improved quality of roads.
  • Increased the number of unique objects and scenes.
  • Optimization and improved the look of the trees and forests.
  • Optimization of map for virtual reality performance.

We have no planned release date at this time.

DCS World Open Beta News
This week’s Open Beta is a continuation of last week’s Open Beta to address some items that we were unable to address last week. Highlights include:

  • DCS World: Added support for 1024×1024 briefing images, corrected mission editor altitude display, adjusted shadows of objects as seen from the cockpit, corrected client missiles going underground in network play, and further optimized the dedicated server performance.
  • F/A-18C Hornet: Added AGM-154A JSOW, fixed incorrect TD box movement on HUD in LTWS mode, added Multi-Sensor Integration (MSI) mode for Latent Track While Scan (LTWS) radar sub-mode, added BRU-55A/A dual smart weapon rack, and corrected LOFT mode for the AIM-7.
  • Fw 190 A-8: Corrected training missions, airspeed indicator, idle engine sound, and gun sight alignment.
  • Yak-52: Added new flap failure sounds.

Please read the complete change log here.

DCS World Weekend News – 7 June 2019

Download and enjoy the Anton from DCS e-shop

The Fw 190 A-8 is our next entry into our line of warbirds for DCS World War II!
Designed for the German Luftwaffe by famed aircraft designer Kurt Tank in the late-1930s, the Fw 190 was the backbone of the Luftwaffe in both fighter and attack bomber roles. Powered by a large radial engine, the A version of the Focke-Wulf 190 was superior in many ways to the Bf 109s and Spitfires at the time of its introduction. In fact, this led to the development of the Mk.IX version of the Spitfire. The Spitfire LF Mk.IX and the Fw 190 A-8 make excellent counterparts for DCS World. The Fw 190 later evolved into the Fw 190 D-9, also available on DCS World.

Many of the Luftwaffe’s aces racked up their impressive kill counts in the Fw 190 A due to its impressive fire power, excellent low to medium altitude performance, durability, and ease of flying. It saw action on both the eastern and western fronts where it was both respected and feared by allied pilots. Armament included two fuselage-mounted 13 mm MG 131 machine guns and four wing-mounted MG 151/20E 20 mm cannons. The aircraft could also be loaded with unguided rockets and bombs.

The A-8 version of the Fw 190 entered production in February 1944, and it was powered by a BMW 801 D-2 radial engine. In addition to excellent low- and medium-altitude performance, the engine was also very rugged. Along with the F-8 version, it also had thicker armor around the engine. The engine also received the C3 injection system that provided an emergency boost of 1,980 PS in short durations.

Key features of the DCS: Fw 190 A-8

  • Unmatched flight physics that allow you to truly feel what it’s like to fly this legend.
  • Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
  • Interact with cockpit controls with your mouse.
  • Accurate Fw 190 A-8 model, squadron markings, and weapons.
  • Detailed modelling the Fw 190 A-8 instruments, weapons, engine, radios, fuel, and electrical systems.
  • Battle the Spitfire LF Mk.IX and P-51D Mustang in single and multiplayer games.

DCS: F-16C Viper Pre-Order on Steam
Pre-order the DCS: F-16C Viper on Steam today and save 20%.

Pre-order on Steam

The F-16C is a single seat, single engine multirole fighter that was developed in the 1970s. More than 4,500 units were manufactured and are operated today by 26 countries where the aircraft performs numerous missions that include air superiority, close air support, precision bombing, air defense suppression, reconnaissance and more. Few other aircraft can match its versatility, maneuverability, firepower, and huge production numbers.

Nicknamed the Viper by its pilots, the F-16 was designed with a reclined seating position for high G tolerance and a single-piece bubble canopy for exceptional visibility and comfort. Its lightweight and powerful F-110-GE-129 engine provides a greater than 1:1 thrust ratio. Housed in the nose of the Viper is a multifunction APG-68(V)5 radar. The aircraft can also be equipped with multiple sensors such as the Litening targeting pod and HARM Targeting System (HTS).

The Viper is armed for air-to-air combat with Sidewinders, AMRAAMs, and an internal 20mm 6-barrel Gatling gun. It can also be loaded with a wide range of air-to-ground weapons that include general purpose bombs, rockets, canister munitions, Mavericks, laser- and GPS-guided bombs, and more. The F-16 provides endless gameplay in DCS World!

DCS World Open Beta Update
This week we updated the Open Beta with the two primary items being the addition of the Fw 190 A-8 to DCS World and adjusting network code to better handle large number of units in a mission. Other highlights of this week’s Open Beta update include:

  • Initial, work-in-progress wing tip vortices wakes was added. This must be enabled from Options
  • Cleaned up a video rendering memory leak
  • Improved AI taxi AI around obstacles
  • Radio altimeter now accounts for when the aircraft is over a ship
  • New sonic boom sound effects
  • Added ZBD-04A IFV as part of China Assets Pack
  • Carrier lights now illuminate in overcast conditions
  • A-10C: fixed trim yaw with SAS disengaged
  • UH-1H: door gunners no longer try to shoot through buildings to hit targets
  • F/A-18C: HARM guidance fixed when target lock is lost, JDAM maximum range circle calculation fixed, corrected hidden SAM unit displayed on SA page, EW symbols displayed to A/A radar format, PRECISE mode for waypoint entry via the HSI, fixed AGM-88 motor alignment, FEDS cue for A/A gun in training mode, BATR cue for A/A gun HUD, and updated RWR and HARM threat codes to be more realistic. Most Hornet new features like JSOW and MSI for LTWS will be for next week.
  • Combined Arms: Fixed tank destroyer hull alignment when engaging, gun positions synchronized in network play, re-arming times adjusted for several units, AI routing through buildings adjusted, fixed SA-13 aiming.
  • Numerous third-party aircraft fixes, adjustments and new features for the AV-8B, MiG-19, F-14B, C-101, AJS-37 Viggen, and MiG-21bis.
  • Updates to seven campaigns.

Please see the complete change log here